Eden Effect presents – City of Absalom
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 Designer’s Note about Absalom!

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MadDog




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Join date : 2013-04-11

Designer’s Note about Absalom! Empty
PostSubject: Designer’s Note about Absalom!   Designer’s Note about Absalom! EmptyWed Apr 17, 2013 2:56 am

Quote :
Designer’s Note: Expanding Absalom
This book is designed to give you the framework of Absalom, the greatest (or at least largest) city yet to be detailed in the Pathfinder Chronicles campaign setting. It can’t possibly describe everything in the city, as it would take a book 10 times this size to cover every street, law, shop, plot, hotspur, opportunity, and threat swirling around the many districts of Aroden’s City. The most notable and influential elements are touched on here, but for each thing described, a dozen wonders are left unmentioned. While this means no guidebook to Absalom can ever be complete, it also means you as a player or GM will never run out of places to put things within the city. No matter how many adventures or supplements are set in Absalom or on the Isle of Kortos, there will always be areas left for you to do whatever you like. Absalom can be expanded as often as you wish, and in as many ways as will enhance your campaign.

To keep with the intended flavor of the city (if that suits your needs), there are a few things you should keep in mind. Absalom is a human-dominated, ancient, huge, undefeated nation rife with wealth, political intrigue, travelers, religious conflicts, and danger. As such, there is always room for one
more NPC or abandoned building. And finally, Absalom is a place where very little sticks out. The people are used to seeing so many unusual things that even a unique creature or mode of dress is out-of-place only if it calls attention to itself. While humans are in charge, dozens of races can be
found walking the streets and swimming the nearby seas.

H-GM Lenny...with this note posted with in the book "Guide of Absalom" This here chat will be our way to expand on the city and it's people. To make it ours and watch it grow as players and Gamemasters alike work together.

So I like to welcome and thank you all for taking a look and or joining the chat's family.
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